Quick answer: Start by giving settlers shelter, water, and food, then check the wishes above occupied homes; nearby requested decorations help you reach the 60 satisfaction needed to attract new settlers. The most common early snags are placing a well outside underground water, looking for the Scout Hut before unlocking its idea, and trying to upgrade a tent without selecting its upgrade and accepting it.
Quick facts
- Settlement goal: Reach 60 satisfaction to attract new settlers.
- Water: Place wells over highlighted underground water and keep homes within the blue coverage circle.
- First expedition: Unlock the Scout Hut idea, build and connect the hut, then send five people with 20 money and 20 canned goods to Deep Forest.
- Housing upgrade: After Margaret returns, Glen and Margaret ask for a Wooden Hut; its housing improvement costs 40 cash in the walkthrough.
Quick start
Cover basic needs
Prepare the first expedition
Bring Margaret home
Upgrade a tent
Build and improve the settlement
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Where to Place Wells and How Their Range Works explains underground-water placement, the blue home-coverage circle, and water tanks.
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How to Upgrade a Tent to a Wooden Hut shows how to buy the improvement and confirm the tent upgrade.
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Where to Find and Open a Stone Quarry explains how clearing a medium rock with explosives exposes a stone deposit for the quarry project.
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How to Get a Moonshine License points to in-game events that may offer a license for sale after production is shut down.
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Where to Find the Gold Mines explains how scouts find the abandoned mine for a second settlement and describes the separate Sandstorm mountain clue.
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How to Keep Settlers Happy explains basic needs, revealing home wishes, and placing requested decorations to reach 60 satisfaction.
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How to Move or Delete Decorations shows the hover-and-DEL delete, then how to place a decoration again inside the requesting home's range.
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How to Unlock the Food Shop covers the tech-tree unlock, staffing, warehouse access, and home coverage needed for daily meal delivery.
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How to Move Goods Between Warehouses explains automatic goods sharing through roads to the Town Hall and local warehouse coverage.
Send and recover expeditions
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How to Unlock the Scout Hut covers its Ideas unlock, road connection, and the supplies for Margaret's search.
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How to Bring Scouts Back to the Settlement explains the world-map return order and what to check if the expedition stays put.
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How to Recruit the Explosive Expert and Remove Rocks covers Jamie's recruitment, the need for dynamite at the location, and selecting a removable rock.
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How to Get Iron for Canned Food explains buying iron ore from the unlocked Shrubby Glade trader without sending scouts on another expedition.
Solve exploration puzzles
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How to Distract the Dog at Blackbark Ridge shows where to get the meat that lets you reach the chest with five rifles.
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How to Find and Interact With the Mole covers the large molehill in Deadman's Wash at the quest's final stage.
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How to Complete Band of Ghosts explains when to send scouts to Deaf Woodland and what to try if the camp is empty.
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How to Open the Rosewood Clearing Chest covers The Key to Money: the key from the miller at Armadillo Springs and what the chest holds.
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Where to Find and Use the Shovel covers searching beside homes, collecting the marked tool, and reported demo workarounds when digging remains blocked.
Complete resident requests
- Where to Find Finn's House shows how to identify the house for his flower request by checking which flower placement updates the quest.
- How to Send 30 Cattle for the Native Quest explains the dispatch icon above Logistics, reported automatic repeat deliveries, and fixes for cattle-counting issues.
Troubleshoot stalled progress
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How to Get Past the Tutorial Choice Popup explains how to hold an option until its selection bar fills.
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Why Migrations Bring No New Settlers covers the happiness and population checks, reporting a stalled timer, and restarting for temporary recovery.
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How to Restore a Warehouse Connection shows how reassigning one worker at the nearest warehouse can restore a building's connection.
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What to Do When You Can't Talk to the Priest describes a reported workaround for the Dustwind Flats priest interaction by exiting the current location and switching to another one.
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What to Do When Builders Stop Working covers player-reported recovery through saving and reloading, restarting, or using an earlier save for a matching quest-related stoppage.
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How to Save Progress in the Demo explains the ESC-menu Save and Load controls and how to check that progress survives exiting the demo.
Find purchased extras
- Where to Find the Official Cookbook After Purchase points to the
Wild West Pioneers - Official Cookbookfolder inside the game's installation directory.